I wanted to ask about a power I thought might be good. I know the FAQ was pretty open, but I wanted to ask about if my idea was overpowered;
Devour Causality - Starting at 3 feet and ending eventually in a 30 foot radius with mastery, all causality around the character is devoured, which breaks down Cause and Effect; being attacked no longer results in an injury, being healed no longer results in becoming better, etc. No filter so it can harm as much as it can help, and can only be done once a day.
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Devour Causality - Starting at 3 feet and ending eventually in a 30 foot radius with mastery, all causality around the character is devoured, which breaks down Cause and Effect; being attacked no longer results in an injury, being healed no longer results in becoming better, etc. No filter so it can harm as much as it can help, and can only be done once a day.